We feel it necessary to underscore the fact that most low end machines (older or small processors, no or outdated designated graphic cards, etc.) will probably have problems installing or running Fratres. This is due to the extensive amount of custom content. While we apologize for this, it is in the end the nature of this project.
Some Game Play DOs and DONTs
Your default mode may tend to see and play this world as you would one of EA’s. Please do not. As user created custom content of all types is vastly different from that of the games, this is no different. Fratres was my first venture into the amazing tool of CAW. I’ve learned many things about it since starting this project 18 months ago. This is why, for instance, it is an island with no distant terrain and a very small one at that. Fratres is a great fit for an out-of-the-box type of player who does not have the itch to build horse barns, festival stadiums and the like.
Advantages? Fratres is not just a pretty face. After the obvious visual splash there are
a number of goodies under the hood for those with the patience and eye to spot
them, but I will allow you the luxury of stumbling upon them for yourself.
Below are a number of practical tips to help you along and maybe avoid a few
irksome pot holes.
Thanks and enjoy!
ARTISTS and CONTRIBUTERS
GARY: Project originator and coordinator, CAW artist, builder of all main and ancillary tombs except Heillup & Keyes (Estatica), producer of all 4 machinima trailer videos
FREDDIE: Project co-originator, co-coordinator and conceptualizer. Originator of the Steampunk theme, Creator of Sim characters, Builder of several community and residential lots, History & story writer, video trailer filming
MARTOELE: The main behind the scenes organizer and general task performer of a multitude things over the entire 18 months of the project
RICCINUMBERS: CC tomb items contributor, Builder of lot #4. Early on conceptualizer and work flow organizer
SPLADOUM: Coordinator of the world file packaging process, Main story writer
SIMMAN123: Early conceptualizer, tomb conceptualizer, CC object contributor of many tomb and world objects
CYCLONESUE: Early conceptualizer and much needed advisor, cc object contributor
MINRAED: Fratres Page development & promotion
APPLE: Early CAW development and conceptualizing
MYSTERYJACK: Sim character development, help with video trailer filming
AGAPI: Accessories creator
ALTEA127: Fashion and body make up creator
ANGELA: Builder, Object creator
BUFFYASUMMER: Build, Object creator
BUKOVKA: Fashion creator
DEEIUTZA: Build, Object creator
DEVIN: Object creator
EKINEGE: Fashion creator
ESTATICA: Tomb builder, Objects creator
FRANCIEN: Builder, Wall deco creator
HARMONIA: Fashion creator
KRISS: Build object creator
LULU265: Pattern and objects creator, Accessories and body tattoos maker
MINICART: Fashion creator
NIA: Fashion creator
SHINO&KCR: Object creator
SIMROMI: Fashion creator
Lot 1 – Bernewell
Short Way 1
Ashe Bernewell: The original 'hot-headed' sim. A snobby, evil genius, and a hydrophobe like most Fire sims. Ashe is single by force, not choice, and his neighbors fear him. His twin brother Cinderly was his polar opposite and together, they might have lived out their lives on Fratres happily. Unfortunately, Cinderly seems to have disappeared into the Smelter's Crag …
Lot 2 – Sparklewood
Short Way 2
Myrtle, August, Samuel and Chastity Sparklewood: Samuel and Myrtle have a happy marriage, and they are very proud of their son. August is a good student, a good cook, a good athlete, and a good gardener. Samuel's mother Chastity also lives with the family, and surprisingly, gets along well with her daughter-in-law!
Lot 3 – Pickergill
Short Way 3
Aurora and George Pickergill: George and Aurora mix together seamlessly, even though he's Earth and she's Air. Hopelessly romantic, these two lovebirds stick close together and share affection regularly. Oddly enough, all of that love hasn't produced a child yet, which might be a good thing—Aurora says that she eats children, and no one is quite sure if she's joking yet …
Lot 4 – Lillywhite Stormyweather
Morbus Way 4
Lillywhite Stormyweather, Woolf Woodcock, Arabella Clover, Willoughby Furniss and Guinevere Sprodelwasser: Everyone knows Lillywhite as the town's resident old maid, but very few people know why she never married. Despite her disappointments and losses, Lillywhite is a good-hearted woman who has devoted herself to caring for orphans. She is also an example of the elements living in unity; each one of her children is a different element. They live peaceably now, but will things stay the same as the children grow older?
Lot 5 – Empty
Morbus Way 5
Lot 6 – Aireson
Morbus Way 6
Patsy, Clemence and Gertrud Aireson: People frequently wonder how Patsy and Clemence make it work. Clemence is a snob; Patsy is a humorless social butterfly. Their common ground is their daughter Gertrud, who is a cowardly, mean-spirited, workaholic. The town gossips can hardly wait for this one to grow up!
Lot 7 – Quackenfisch
Morbus Way 7
Dudley and Vincent Quackenfisch: In his youth, Dudley was a courageous and eager adventurer. He has no idea how he managed to have a such a yellow-bellied coward of a son! Dudley's greatest regret was that he never conquered all four of the mysterious tombs in Fratres, and he would be proud to see his son succeed where he failed. But Vincent only seems to be interested in learning yet another new recipe. Will Vincent ever want to follow in his father's footsteps?
Lot 8 – Airy Room mates
Morbus Way 8
Lofty Hewa and Eyrie Storm: Lofty and Eyrie are sisters in spirits, if not by blood. They're both Air elementals, they have all the same traits, they'd both love to success in show business … why, they even wear their hair exactly the same! Of course, they've heard about the legends of Fratres but they don’t really believe in those old wives' tales. Still, though … they wouldn't mind exploring a tomb or two, just for giggles.
Lot 9 – Empty
Morbus Way 9
Lot 10 – Empty
Morbus Way 10
Lot 11 – Emberlinks
Morbus Way 11
Lilith , Ignatius, Serefina and Electra Emberlink: Ignatius and Serefina are hard-working parents with a pair of twin girls. Ignatius is a firefighter, which many people find rather odd: is he putting fires out, or watching them spread? His wife Serefina is a schoolteacher and a true hydrophobe. She uses her elemental ability to create sculptures. Lilith is a true daddy's girl, for better or worse, and Electra is growing up to be just like mom. But perhaps there is a boy or two in town who can make the twins renounce their pyro-loving ways …
Lot 12 – Deeproots
Lilith Lane 12
Gaia, Forrest and Milo Deeproot: Of these three Earth siblings, Gaia is the most invested in bringing Fratres back to its glory of old. Her brothers, maddeningly enough, seem to have no interest in the "good old days" and are content to live their lives the way things are now. Gaia's heard rumors about a certain resident being the fated one to restore Fratres to its intended state of harmony, but she is positive that she can save her world with science. Can she?
Lot O – The Farms (cemetery)
Lilith Lane 13
Bought a plot, had a crash. Here they lay, bone and ash. They will return no more, nothing more to explore. They mean no harm, just bought the farm.
Lot R – Fra Park
Small Park dedicated to Morbus, Gropius, Ansi and Malachi, the founders of our fair little world.
Lot 14 – Shoredish
Short Way 14
Merlin and Marina Shoredish: A recent widower, Merlin Shoredish left a good job to become a full-time father to his daughter Marina. Although this small family is financially well off, perhaps Merlin needs a job to help him cope with his cowardly streak. His daughter Marina is adventurous and brave by comparison, and her father often worries that she may be a bit too much like her late mother.
Lot S – Heillup & Keyes Packing Co. (Criminal Warehouse)
Short Way 15
In the glory days when the lighthouse shone, people from other lands came here to buy or have commissioned the interesting things created by the air artists. Works as fine as these needed to be specially packaged for the trip home or for shipment. Enter the delicate and meticulous services of Cursius Heillup and Axton Keyes. Yet alas when the time of the dissension came and the great dimming occurred the flow of art works and the clientèle simultaneously ceased thereby rendering the business defunct, almost over night. Now it’s a mere shell and haven for hoodlums and their shady connections. It’s rumored that there may be items unwittingly stashed on the premises that will aide someone in the risky exploration of other buildings considered off limits to the townies.
Lot 16 – Emerholder
Short Way 16
Jackson, Shansty and Hugo Emerholder: Jackson Emerholder has several attractive traits: he’s brave, a great kisser, artistic and a great photographer. Even with all of that going for him, Shansty, is usually more mature than he is! Shansty is also the boss of Hugo. This one should be quite a handful when she gets older … again. Shansty paid a high price for using the time machine at the Malampy Hempel when she was an adult with two children. What is this family’s secret? Will everything be the way it used to be before?
Lot A – The Malampy Hempel
Mallachi Street 1
Once was an off shore rig and an important distribution center in the old days. Everything went through the Hempel before it was shipped ashore. Nowadays it is one of Fratres favorite hang-outs and nothing reminds us anymore of the days long gone... unless it is the Time machine that was too heavy for some reason to move. Not that anyone wanted it anywhere on the mainland. Some people say it still works.
Lot 17 – The Lighthouse – Reedwarbler
Mallachi Street 3
Ezekiel Reedwarbler and his dog Obediah: Ezekiel is a mysterious man … nobody can guess what his element is. There is a rumor that his father was Fire, his mother Water, and his grandparents were elements of Earth and Air. Perhaps his balance keeps him mellow and kind. He respects all, and is respected by all. There is a more intriguing rumor that he fathered a baby with a Genie, but that story has never been confirmed. The town's hermit lives in the dark lighthouse now, with his faithful companion Obediah.
Lot C – The Orpheus (theater)
Mallachi Street 5
Want a movie or a musical? Want a drink before or after? want to jam a little or sing a song? Don't be shy, a night on the town starts here. We do offer all kind of courses too.
Lot B – O. I. Hertnan Healadrome (hospital / spa)
Started by the best duck in the pond, Dr. Olford Irskine Hertnan. Here you will be in good hands. We have all the latest inventions from the iron lung to seltzer tubs to make you feel spot on inside and out. Check in, check up and check it out.
Lot P – Copper John’s Station House (police station)
Ansi Drive 113
Mind your manners and don’t be a nuisance
Keep your knickers and corsets on
Or in the name of jurisprudence
You’ll spend six months with Copper John
Lot J - Ferrier Pollocks Gym & Aquatics (pool / Gym)
Ansi Drive 115
There is a young fella named Rollocks
Who works for Ferrier Pollocks
He walks on the Strand
With his girl by his hand
and labors no more than he frolics
Lot E - The Daily Disturber - (Office)
Ansi Drive 114
It's amazing that the amount of news that happens in the world every day always just exactly fits the newspaper.
Lot D – Burnham Swimlsey Transferium (Tomb Connector)
The Promenade 3
This curious little building is the place where, before the time of the dissension, Fratresnizers would be daily transferred en mass via dive wells to Smelters Crag, Fratres Water Works, “and the city of light”, a.k.a Moresheth Luminus. Under the present state of affairs you really need to think twice about venturing into these abandon environments. If you do make sure you are prepared physically and psychologically.
Lot G – The Ravenous Pig
The Promenade 7
Enjoy homemade food 24/7 at the Ravenous pig. Specials served on Fridays. Pigs served all other days. You are what you eat. What are you?
Lot F - The Noble Tome Bookstore
Gropius Avenue 51
Outside of a dog, a book is a man’s best friend. Inside of a dog it is too dark too read – Groucho Marx
Lot H - Lutzwaller Municiple Hall (City Hall / School)
Gropius Avenue 52
Named after the famed Jonah Lutzwaller, it houses City Hall and the School for all good looking and above average children.
Lot I – Fighters-R-Us (Fire Station / Military)
Gropius Avenue 53
You light ‘em we fight ‘em. They start it, we finish it.
Lot K - Bricklesworth Dumpstore (Consignment Store)
The Esplanade 99
We have what you want and we want what you have...It’s a symbiotic thing.
Lot L - Waldrup Gismlogical Society (Science Center)
The Esplanade 97
To all of Fratres it was a miracle. To Beach Waldrup it was a simple matter of sink or swim when he and his crew were out on his longboat running some lunar tide experimentations and the great dimming of the lighthouse occurred. There they were in the pitch black, a stiff east wind and no clue where home was. Being a follower of the ancient water arts he coaxed the men into doing something that none of them would talk about the rest of their days, nor would they or anybody have the constitution to take the boat out to sea again. Scuttlebut has it they collectively contorted their bodies into some form of biomechanical gizmoto aligned with a certain constellation. He then interpreted the color aura combinations of their homing enzymes, thus directing them back. Intrigue surrounding the man, the men, and the mystery grew to such a hysteria in subsequent years that a society was established at the old residence of G. Beauchamp Waldrup.
Lot M - The Cat’s Meat (Grocery store)
Morbus Way 2
All the tender vittles you need from taters to tidbits.
Fratres Water Works
Ya know, its just basically that. Sims need running water and a place to work. The Water Works is the former for all and the latter for many.
Home of the reclusive entrepreneurial tycoon Ephrahim Lutzwaller who built and ran Smelters Crag. Not satisfied with his business successes nor his lot in life as a son of the water, he became obsessed with the nature of the mechanics of air. The only things we know of his motives are found in the presence of that flying machine and the name of the mansion… “broken clouds”. Ultimately and sadly the elements must have felt it necessary to step in to put an end to him and his illusive plans.
Ephrahim Lutzwaller wanted to embrace any other life other than his ancestral destiny of the water. As a young adult he began to explore ways to extract and use the metals that shimmered from the rocks that fascinated him while fishing with his father off Ferrous Island. Combined with his marketing acumen, he found numerous ways to transform these raw materials into workable mediums for the air artists. An artist movement was born and this wildly lucrative foundry was built to meet the seemingly ceaseless material demand . However, that was then and now is now as the wheel of destiny spins and turns. There remains here one of the keys to reclaiming a symbol of the former glory for Fratres… a lit lighthouse. Can you find it?